Wise's War
Aachen, Germany, 10/13/1944:
A 1944 city fight of Americans vs. Germans. The Germans have some infantry and are supported by three 20L AA Guns. Furthermore, 
they get three Fortified Building Locations. The Americans Get infantry (1/3 of them Elite) equipped with extra 2 FTs and DCs. 
Three M10s provide armored support. What is remarkable in this sceanrio is the large German setup area paired with the US VC. 
The Germans can set up in roughly 2/3s of two boards. The US wins immediately when there is no GO German MMC (excluding crews) 
within the German setup area. The point is, that many of the almost exclusively Stone Buildings have one or two levels, often 
with multiple staircases. Then, there are many Row Houses. So the first thought when I looked at it as the US was: How will I 
ever clear all those buildings?! On the other hand, the German needs to make tough decisions as well: He dictate the course of 
the game by selecting one of three paths in his setup. He can spread out forcing the US to divide forces and to root out small 
forces one by one out of large buildings which will cost a lot of time. However, he will be outgunned everywhere. Or he can try 
to build a "castle" and fortify himself there trying to hang on there after delaying the US approach. The third way would be 
something in the middle. In our game the Germans tried the "castle" approach. He skillfully managed to pull back basically 
every unit before I could pin it down and squash it. However, what helped me a lot that I was able to transport some infantry 
forward very quickly as riders into one of his flanks. That way, I managed to close in to the castle faster than anticipated. 
The TDs continued into the rear of the "castle" to deny safe rout-havens. If that had not worked out, then my opponent's 
defence would have been tough to crack in time. This way, he conceded during US turn 4 for an American win. It will be 
interesting to read other AARs on this scenario in the future to see what path the German defender will choose in their games. 
The scenario probably has high replayability value. I suppose it is more fun to play as the US because that is the side that 
will do the maneuvering while the Germans have limited possiblities to react. Possibly, I might be different, if the Germans 
decide to play the cat&mouse approach.

American (Company K, 3rd Battalion, 26th Infantry Regiment, 1st Infantry Division) -->[ German (Volksgrenadier-Division 246) 

Best played on Attacker SIDE, for the first time AI use Command Attack Feature / with LOS: Below / with RULE: No VP / with MOD: 
Yours / etc.

Scenario Length: 6.5 Game Turns - LOS 12 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : ASL'Men [ AP 118  ]
